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Old Jun 18, 2005, 07:32 PM // 19:32   #21
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i think the lvl should stay at lvl 20 and in the new expension u should get to 20 to 40 and in the 1 after that its 40 to 60 and then 60 to 80 if u get what i mean but i think there should be a bit where u can lvl all the way in a new PVP type bit that way it keeps all those hardcore gammers from complaining ¬_¬
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Old Jun 18, 2005, 07:43 PM // 19:43   #22
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The game is perfectly fine with a level 20 cap. The so-called "hardcore" gamers just need to realize that this game is not about training your character.
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Old Jun 18, 2005, 07:50 PM // 19:50   #23
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Quote:
Originally Posted by Dark Splitter
i think the lvl should stay at lvl 20 and in the new expension u should get to 20 to 40 and in the 1 after that its 40 to 60 and then 60 to 80 if u get what i mean but i think there should be a bit where u can lvl all the way in a new PVP type bit that way it keeps all those hardcore gammers from complaining ¬_¬
one level equals content for everyone not just the neet level grinding *DING-A-LINGS*

from Anet


Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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Old Jun 18, 2005, 08:14 PM // 20:14   #24
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Originally Posted by Arran_Pellaeon
Y'know, maybe they should make it so every time you get a new skill point after level 20, your "level" will go up. But aside from the number above your head, and the skill points everyone gets, it does absolutely nothing. That should sate some peoples quest to be better than everyone else.
they already do its just not your level... go in mouse over your unused skill points and it will pop up a thing saying how many skills you have gotten total.
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Old Jun 18, 2005, 08:42 PM // 20:42   #25
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Originally Posted by Bella Oakwood
Ya this game died for me once I hit lvl 20. 1.5 weeks of play and I was done. I have no desire to PvP as frankly the PvP aspect of the game is just VERY uninteresting.
This game is called Guild Wars. For a reason none the less
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Old Jun 18, 2005, 09:10 PM // 21:10   #26
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On topic . .

Keep it to 20, no higher EVER

Off Topic . .

Porkchop Sandwhiches Nice Avie! is that a photo shopped pic? if not thats pretty imnpressive
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Old Jun 18, 2005, 09:27 PM // 21:27   #27
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Nope, just get a Monk/Ranger, play around with the skills and you'll see
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Old Jul 07, 2005, 01:20 PM // 13:20   #28
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I think Anet:s idea is really great but i hope in the expansion that they get a auction house and some updates in guuild hall
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Old Jul 07, 2005, 02:30 PM // 14:30   #29
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Lightbulb

I don't know yet why in most Messageboards
and Forums threats like this open up.
(this is meant to be ironical)

It's quite clear why Guild Wars is liked by most of the
people the way it is.
Bassically it's all a matter of the gamedesign.
Guildwars is a game and therefore it is build like one.
The basis of a game is that everyone has the same chances
of winning and therefore is the levelcap, to be short.

Well for all that are interested into gamedesign and playerbehavior
and are pretty new to the subject i have a link.

Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs

And here the test of that is spoken in the article.

The Bartle Test

I hope that helps some people to understand their acting a little better
and makes them realize some things.
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Old Jul 07, 2005, 05:42 PM // 17:42   #30
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Originally Posted by Reflex Dragonfire
i think its a good idea from anet, coz there are a lot of people who cant spend 10 hrs a day to level up and this way they will stand a change in pvp.
You're right. I play 1.5 hours a day, so increasing it to 50 would take forever to me.
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Old Jul 09, 2005, 06:23 AM // 06:23   #31
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Originally Posted by Arran_Pellaeon
Y'know, maybe they should make it so every time you get a new skill point after level 20, your "level" will go up. But aside from the number above your head, and the skill points everyone gets, it does absolutely nothing. That should sate some peoples quest to be better than everyone else.
A secondary, vainity lvl would be good, I guess.

And I hate people who whine for something new, something comes along like GW comes through and delivers, and they start complaining how it sucks when it's only been out for than 2 months. Similar games have had a long time to establish themselves. Some people just need to learn to shut up and wait. Chasing the newest thing is the dumbest thing someone can do. At least this issue along with other problems with the game play will weed out the whiners.
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Old Jul 09, 2005, 07:56 AM // 07:56   #32
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Quote:
Originally Posted by Arctic Strike
A secondary, vainity lvl would be good, I guess.

And I hate people who whine for something new, something comes along like GW comes through and delivers, and they start complaining how it sucks when it's only been out for than 2 months. Similar games have had a long time to establish themselves. Some people just need to learn to shut up and wait. Chasing the newest thing is the dumbest thing someone can do. At least this issue along with other problems with the game play will weed out the whiners.
Very well said ^^

People need to quit complaining about things the game doesn't have, 2 months after it's released. For all the people new to how games work, this is how it goes. Games cost millions of $$$ to make, and many years of experienced programmers, writers, translators, graphic designers, etc to make it happen. A.Net has worked diligently to make sure the internet networking to their servers is top notch, but not only that, but free to customer use. Anyways, while the game is being made, it goes through 3 main stages, Alpha, Beta, Release. Alpha is when there is hardly anything to the game at all, maybe the character can walk around and the HUD is halfway to almost being hardly useable. Beta, is when things like UI, AI, character movement and environment interaction has been completed and when the game is rigorously tested for run time errors, called bugs. Then, the game goes gold, and releases. The producers of the game then check things like how the public is reacing to the gameplay elements, and essentially take in suggestions on forums like these. If something in the game is a HUGE problem...it will be fixed. But most importantly, they look to see if the community is willing to go forward with the game, and see if investing in an expansion pack is worth while. Otherwise, they spend millions more of $$$ to make an expansion pack that very few people get to play, which wouldn't be much fun at all for anyone. So, if the game is popular and the community is willing to go forward, they make the next step forward, an xpac. If you want to make a suggestion to the first GW Xpac, sorry to say but that ship has most likely sailed by now. I would guess that the team working on GW has already worked out what will be added, what will be changed, and what will be fixed, as far as major things go(like level cap out, guild hall options, etc). Of course, they can still incorporate things into the xpac that you'd find in a patch as well, because it's not all to difficult to do. The main point being this.

If they have planned to raise the level limit in the future, they will do it when they choose to. I'm not a part of their teams, so I can't say if it will happen in a patch, an xpac, or ever at all, but it's their decision, and with something like a level cap, they have it planned out...trust me...
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Old Jul 09, 2005, 10:42 AM // 10:42   #33
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Hm. For the HARDCORE PvE-players, I can share a bit of understanding in raising the level cap, since... the PvE-part of the game says "role-play"... which means you play as a role with your _character_. So you'd like to see your _character_ continually develop, not yourself..? Whatever. For PvP, there is absolutely NO reason to raise the level cap. In a matter of fact, it would be absolutely stupid. So no, shh you.
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Old Jul 09, 2005, 04:51 PM // 16:51   #34
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i am at 20 and i have found that to be quite honest, we need higher levels because if anyone tried to walk from beacons to the forge in a party full of 20s its a pain in the butt
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Old Jul 09, 2005, 06:58 PM // 18:58   #35
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Originally Posted by Raptorlead
i am at 20 and i have found that to be quite honest, we need higher levels because if anyone tried to walk from beacons to the forge in a party full of 20s its a pain in the butt
Jeezus! Its *supposed* to be hard! That's the idea!

If people want a higher cap to makes things easier they're just kidding themselves, since the monsters will be leveled up as well. Lornar's wont be populated by lvl 24's anymore and be replaced by 55's.

The cap is fine the way it is. I just want new zones, new skills and new items. At 20 I get to jump into the action once the new stuff comes out, instead of spending hours just to level enough to participate like in EQ.

I absolutely hated buying a new expansion for EQ only to find out that I had to be higher just to be able to even see any of the new areas, much less fight in them and get new skills and equipment. It was a complete rip-off.

Last edited by crazy diamond; Jul 09, 2005 at 07:00 PM // 19:00..
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Old Jul 09, 2005, 07:07 PM // 19:07   #36
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I dont see why everyone thinks the lv cap should be raised, honestally theres nothing a good team cant acomplish in guild wars, unlike alot of mmo's gw takes skill not just grinding till you can 1 hit everything

Also honestally, from forge to lonars with a team of 20s isnt too hard, unless you and/or your team suck.
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Old Jul 09, 2005, 07:11 PM // 19:11   #37
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Quote:
Originally Posted by Icarium
On topic . .

Keep it to 20, no higher EVER
^^^^ i agree




No more of these post !!!!
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Old Jul 09, 2005, 08:08 PM // 20:08   #38
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No I have to agree with the increase of lvl cap. Yes some ppl do lvl to beat noobies and feal good, but not me. I see it more like a way to occupie my self and set goals

If you want a lvl cap make it so that if you wanna go pvp, your back at lvl. you would loose the extra Hp, but you gane no point attribute point after lvl 20. Or, if they come out with an expansion pack you start at lvl 1(even if your char is lv 20).

Then you would do more misson from the xpension and be able to reache a cap of 30 or so. but when ever you come back to Kryta your back at lvl 20.
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Old Jul 09, 2005, 08:51 PM // 20:51   #39
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Originally Posted by Halmyr
No I have to agree with the increase of lvl cap. Yes some ppl do lvl to beat noobies and feal good, but not me. I see it more like a way to occupie my self and set goals
I set goals too. To complete quests. Gain attribute points. And collect Elite Skills. All possible at level 20.

Quote:
Originally Posted by Halmyr
If you want a lvl cap make it so that if you wanna go pvp, your back at lvl. you would loose the extra Hp, but you gane no point attribute point after lvl 20. Or, if they come out with an expansion pack you start at lvl 1(even if your char is lv 20).
There is no point to this. The system we have currently works fine. Level 20 is more than adequate to complete quests. This is not a level-based game. This game is supposed to be based on skill, and skill combinations, along with teamwork to succeed.

Quote:
Originally Posted by Halmyr
Then you would do more misson from the xpension and be able to reache a cap of 30 or so. but when ever you come back to Kryta your back at lvl 20.
What would happen after you reach 30? That's right, you (and others like you) would want 40, or 50, or higher... Because you want to flaunt your level about for all to see. Level 20 is all we need. If they raise it, it's their game. As long as we segregate the level 20's from the 30's and so on, I'm sure it will all balance out. But I think we're OK with level 20, for the record.

Who dusted this one off?
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Old Jul 09, 2005, 08:56 PM // 20:56   #40
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Originally Posted by Indigo
Who dusted this one off?
Some kiddo. I'll definitely never get tired of saying this:

Level cap ain't movin', nooblets!
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